

Skyrim dark envoy mod#
Skyrim mod makes spells and magic X-rated in Bethesda RPG. My version is just a FF spell which adds an ability to the caster, only runs a script twice one when it's added and the other when it's removed in the meantime you have nothing but some visual effects attached to you and the flying effect comes from changing the gravity value of the INI. Dark Envoy is a Divinity-like CRPG in which you save or doom the world and get an airship. What they do is just fine but the first one is a mess of duplicated magic effects in a fire and forget spell using the script of the levitation mod which uses OnUpload() permanently to move an invisible plain, in a very clever way i must say, but not viable to be a permanent effect simply because running the script each 2 seconds makes it very scriptheavy and done incorrectly it can interfere with other scripted events such as quests. This mod is inspired in dark manouvers and bat travel, but instead of wasting time asking for permissions to port things i don't really like how they are made i just remake in my own way the spells or powers i like and add new features.įor example my version of the bat travel and bat form is WAY more script light than True Bat Form or bat travel versions. About this game: Dark Envoy is a non-linear RPG to offer exploration of a vast world with an emphasis on tactical combat layered with lore and strategy. Dark Envoy takes inspiration from a host of familiar sources but aims to turn RPG conventions on their heads at least, that’s Event Horizon’s stated goal.
Skyrim dark envoy mods#
I made the mod only for SSE, i think that we have enough vampire power mods for oldrim.
